Tesselating Block Model Crash - I'm presuming its a clash with a different mod than the one its linked to. Crash tesselating block model #42.


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The game crashed as i break a full block of oak wood slabs causing me to crash.

Tesselating block model crash. Tesselating block model at net.minecraft.client.renderer. Crash tesselating block model #42. The crash is inside immersive engineering, the iesmartobjmodel tries to create a list with null contents.

Contains blocks 0,0,0 to 15,255,15), region: Ill try that even tho it was literally working properly earlier weird. 8082 this message might look a bit different for some people, but this is generally what it would look like.

The game keeps crashing when i try to gather any materials. 1 at java.util.arraylist.rangecheck (arraylist.java:653) at java.util.arraylist.get (arraylist.java:429) at cxj.b. Try to see if there are coords for the offending block in a log.

I thought this may be because of the virus attack that is why for confirming i asked on mcafee customer service but they told me that it is not because of the virus attack. I have been getting random crashes but his one actually had this message along with it. How to fix the crash

Try removing all the mods, then add them back one at a time until you find the one causing the problem. I'm opening a new one since this affects 1.13.1 and i have a crash report. Crashes on world load, gets through loading screen, loads inventory, crashes before blocks become textured.

Ive wanted to use a certain resource pack for some time but have been unable to as it crashes the game with tessellating block model issue. I have a snapshot server set up on cubehost which, for some reason my son and i keep crashing while trying to connect. I had this happen with a tinker's construct table and was able to remove the bad block with mcedit.

The game crashed whilst tesselating block model error: Has happened twice with the same error/exception now. 0 at java.util.arraylist.rangecheck (unknown source) at java.util.arraylist.get (unknown source) at csu.b (sourcefile:88) at chc.a.

Dw20 1.12.2 2.1.0 (with a couple of extra mods that don't seem related to this crash) ctm version: I was just traveling in a world then all of a sudden my game crashes for no reason. I open a world and it lets me mine about 1 block then crashes with this message:

Alright, so i had this issue a month or so ago and managed to fix it by going into an unmodded 1.11 version and then back onto my usual 1.8 version (with forge, 5 zig, optifine, schematica). 8082 this message might look a bit different for some people, but this is generally what it would look like. Got a tesselating block model problem.

This crash report upon creating world (unmodded): This fixed it temporarily but now i crash within seconds of loading into jail in specific locations. Can anyone tell me that why this is happening and how to fix it?

1 here's the crash report: Where exactly in the log? The game is having an issue with loading a certain floor pattern or blocks.

Contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) using ao: Check your internet or submit a question on the mojang q&a. I'm not using optifine or any mcpatcher mods.

I got an npe tesselating block model crash when entering a new world (just as minecraft starts trying to render the world). This crash comes from a feature in the optifine mod that conflicts with a resource pack that you are using. How to fix the crash

This crash comes from a feature in the optifine mod that conflicts with a resource pack that you are using. Tesselating block model at dhg$$lambda$1729/167420681.getcolor (unknown source) at dhg.a (sourcefile:26) at dhg.a (sourcefile:37) at cfu.k (sourcefile:40) at cfu$$lambda$882/1559145228.getcolor. There an issue where when i join a game, there is a chance the game crashes with the message the game crashed whilst tessellating block model.

The game crashed whilst tesselating block model error javalangarrayindexoutofboundsexception 348 exit code 1 i get this error code and my minecraft crash report warning coremods are present bookshelfloadingplugin (bookshelfjar) cofhwhew, that's a lot of blocks and it does this times a second if any event happens that keeps the tick from finishing properly, it can cause the game to crash this can result in the game repeatedly crashing. Tesselating block model at com.google.common.base.preconditions.checknotnull(preconditions.java:213) The issue of minecraft crashes is facing by many of the people and i also faced the crashing of minecraft.

Error[/header] game crashed[/header] the game crashed whilst tesselating block model error: It should be fixed to check for null and use an empty list instead. This is my first time rendering an obj, i don't know if this is because models can't have more than 4 vertices, if there's something wrong with my.obj model, or if i missed something in the code.

Malyarevich opened this issue on mar 10, 2017 · 15 comments. Malyarevich opened this issue on mar 10, 2017 · 15 comments. Purge of all appdata\roaming.minecraft\ files for fresh pull.

Copied the following from the final line at the time of the crash from the log file:


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